A rougelike platformer where the player needs to collect food to escape from an opponent. After collecting all the food in the level, a beacon will appear, giving the player the choice to escape immediately or collect golden versions of the food as a currency for future upgrades. What would be more important in this game? Survivability or Greed?

This game uses WASD and Space.

(Please play the tutorial to understand the game tenks >_<)

(The form would help if you answered it)

Comments

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Solid level design! With a player model and an evil spooky ghost enemy it will be sweet. I didn't particularly like the one touch death of picking up a expired peartos. Maybe 3 lives? Or maybe the expired one gives you a speed debuff or partial blindness or something. UI looks solid.